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Assembly-CSharp/Assembly-CSharp/SpecialEffectParamTable.cs
2026-06-12 12:58:31 +08:00

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using System;
using UnityEngine;
// Token: 0x0200002D RID: 45
[CreateAssetMenu(menuName = "Mai2Data/SpecialEffectParamTable", fileName = "SpecialEffectParamTable")]
public class SpecialEffectParamTable : ScriptableObject
{
// Token: 0x17000024 RID: 36
// (get) Token: 0x060000F6 RID: 246 RVA: 0x0000510B File Offset: 0x0000430B
public SpecialEffectParamTable.KaleidGlitchNoise_BlackOut KaleidGlitchNoise_BlackOutParam
{
get
{
return this._kaleidGlitchNoise_BlackOutParam;
}
}
// Token: 0x04000099 RID: 153
[SerializeField]
[Header("KaleidxScopeグリッチイズ⇨ブラックアウト演出")]
private SpecialEffectParamTable.KaleidGlitchNoise_BlackOut _kaleidGlitchNoise_BlackOutParam;
// Token: 0x02000951 RID: 2385
[Serializable]
public struct KaleidGlitchNoise_BlackOut
{
// Token: 0x04005F10 RID: 24336
public Shader _angleGlitchShader;
// Token: 0x04005F11 RID: 24337
public AnimationCurve _noiseCurvce;
// Token: 0x04005F12 RID: 24338
[Range(0f, 1000f)]
public float _lineThickness;
// Token: 0x04005F13 RID: 24339
[Range(0f, 10f)]
public float _speed;
// Token: 0x04005F14 RID: 24340
[Range(0f, 10f)]
public float _totalTime;
}
}