Files
Assembly-CSharp/Assembly-CSharp/MusicDifficultySheet.cs
2026-06-12 12:58:31 +08:00

27 lines
679 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x02000029 RID: 41
[CreateAssetMenu(menuName = "Mai2Data/MusicDifficultyTable", fileName = "ParameterTable")]
public class MusicDifficultySheet : ScriptableObject
{
// Token: 0x17000020 RID: 32
// (get) Token: 0x060000DB RID: 219 RVA: 0x00004EC5 File Offset: 0x000040C5
public List<SpriteSheet> MusicLevelSprites
{
get
{
return this._musicLevelTexture;
}
}
// Token: 0x04000089 RID: 137
public const int LevelImageIndex = 14;
// Token: 0x0400008A RID: 138
[SerializeField]
[Header("レベル画像")]
private List<SpriteSheet> _musicLevelTexture = new List<SpriteSheet>(6);
}