27 lines
679 B
C#
27 lines
679 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x02000029 RID: 41
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[CreateAssetMenu(menuName = "Mai2Data/MusicDifficultyTable", fileName = "ParameterTable")]
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public class MusicDifficultySheet : ScriptableObject
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{
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// Token: 0x17000020 RID: 32
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// (get) Token: 0x060000DB RID: 219 RVA: 0x00004EC5 File Offset: 0x000040C5
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public List<SpriteSheet> MusicLevelSprites
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{
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get
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{
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return this._musicLevelTexture;
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}
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}
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// Token: 0x04000089 RID: 137
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public const int LevelImageIndex = 14;
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// Token: 0x0400008A RID: 138
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[SerializeField]
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[Header("レベル画像")]
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private List<SpriteSheet> _musicLevelTexture = new List<SpriteSheet>(6);
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}
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