Files
Assembly-CSharp/Assembly-CSharp/MapClearWindow.cs
2026-06-12 12:58:31 +08:00

30 lines
767 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020000E2 RID: 226
public class MapClearWindow : EventWindowBase
{
// Token: 0x0600076F RID: 1903 RVA: 0x0001C78B File Offset: 0x0001B98B
public void Set(Sprite main)
{
this._main.sprite = main;
}
// Token: 0x06000770 RID: 1904 RVA: 0x0001C79C File Offset: 0x0001B99C
public override void Play(Action onAction)
{
int num = this._animator.GetLayerIndex("Rotation");
this._animator.SetLayerWeight(num, 1f);
this._animator.Play("Star_Rotation", num, 0f);
num = this._animator.GetLayerIndex("Star");
this._animator.SetLayerWeight(num, 1f);
this._animator.Play("Star", num, 0f);
base.Play(onAction);
}
// Token: 0x04000591 RID: 1425
[SerializeField]
private Image _main;
}