36 lines
967 B
C#
36 lines
967 B
C#
using System;
|
|
using DB;
|
|
using TMPro;
|
|
using UI;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x0200005F RID: 95
|
|
public class CollectionAcquitionPlate : MonoBehaviour
|
|
{
|
|
// Token: 0x06000302 RID: 770 RVA: 0x0000C06C File Offset: 0x0000B26C
|
|
public void Prepare(CollectionProcess.SubSequence sequence, int num = 0)
|
|
{
|
|
this._titleImage.ChangeSprite((int)sequence);
|
|
this.ChangeAcuitionTitle((int)sequence);
|
|
this._numText.text = num.ToString();
|
|
}
|
|
|
|
// Token: 0x06000303 RID: 771 RVA: 0x0000C0A0 File Offset: 0x0000B2A0
|
|
private void ChangeAcuitionTitle(int index)
|
|
{
|
|
this._acquitionTitleText.text = ((index == 0) ? CommonMessageID.CollectionTotalNum.GetName() : CommonMessageID.CollectionNum.GetName());
|
|
}
|
|
|
|
// Token: 0x040001F9 RID: 505
|
|
[SerializeField]
|
|
private MultipleImage _titleImage;
|
|
|
|
// Token: 0x040001FA RID: 506
|
|
[SerializeField]
|
|
private TextMeshProUGUI _acquitionTitleText;
|
|
|
|
// Token: 0x040001FB RID: 507
|
|
[SerializeField]
|
|
private TextMeshProUGUI _numText;
|
|
}
|