Files
Assembly-CSharp/Assembly-CSharp/CharacterTabController.cs
2026-06-12 12:58:31 +08:00

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x02000053 RID: 83
public class CharacterTabController : TabController
{
// Token: 0x0600026C RID: 620 RVA: 0x0000877B File Offset: 0x0000797B
public override void Initialize(int monitorId)
{
base.Initialize(monitorId);
this._favoriteStyle = new TabDataBase(CommonScriptable.GetColorSetting().FavoriteColor, this._favoriteSprite, "お気に入りセット", "");
}
// Token: 0x0600026D RID: 621 RVA: 0x000087A9 File Offset: 0x000079A9
public void SlotView2CharacterSelect(List<CharacterTabData> tabDatas, int categoryIndex)
{
base.Set(new List<TabDataBase>(tabDatas), categoryIndex);
}
// Token: 0x0600026E RID: 622 RVA: 0x000087B8 File Offset: 0x000079B8
public void Favorite2Collection(int categoryIndex)
{
base.SetActiveMiniPanels(categoryIndex);
}
// Token: 0x0600026F RID: 623 RVA: 0x000087C1 File Offset: 0x000079C1
public void Collection2Favorite()
{
base.SetOnlyMainPanel(this._favoriteStyle);
}
// Token: 0x04000199 RID: 409
private TabDataBase _favoriteStyle;
// Token: 0x0400019A RID: 410
[SerializeField]
private Sprite _favoriteSprite;
}