65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System;
|
|
using UI;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
// Token: 0x020000D5 RID: 213
|
|
public class BonusCharaObject : BonusObject
|
|
{
|
|
// Token: 0x06000716 RID: 1814 RVA: 0x0001BA9C File Offset: 0x0001AC9C
|
|
public void SetBGImage(int awakeNum)
|
|
{
|
|
this._multiImageMapBG.ChangeSprite(awakeNum);
|
|
}
|
|
|
|
// Token: 0x06000717 RID: 1815 RVA: 0x0001BAAA File Offset: 0x0001ACAA
|
|
public void SetCharaBaseImage(Sprite sprite)
|
|
{
|
|
if (sprite != null)
|
|
{
|
|
this._charaBaseImage.sprite = sprite;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000718 RID: 1816 RVA: 0x0001BAC1 File Offset: 0x0001ACC1
|
|
public void SetCharaImage(Sprite sprite)
|
|
{
|
|
if (sprite != null)
|
|
{
|
|
this._charaImage.sprite = sprite;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000719 RID: 1817 RVA: 0x0001BAD8 File Offset: 0x0001ACD8
|
|
public void SetFrameImage(int awakeNum)
|
|
{
|
|
this._frameImage.ChangeSprite(awakeNum);
|
|
}
|
|
|
|
// Token: 0x0600071A RID: 1818 RVA: 0x0001BAE6 File Offset: 0x0001ACE6
|
|
public void SetActiveMask(bool isActive)
|
|
{
|
|
this._maskObject.SetActive(isActive);
|
|
}
|
|
|
|
// Token: 0x04000541 RID: 1345
|
|
[SerializeField]
|
|
private MultipleImage _multiImageMapBG;
|
|
|
|
// Token: 0x04000542 RID: 1346
|
|
[SerializeField]
|
|
private Image _charaBaseImage;
|
|
|
|
// Token: 0x04000543 RID: 1347
|
|
[SerializeField]
|
|
private MultiImage _charaImage;
|
|
|
|
// Token: 0x04000544 RID: 1348
|
|
[SerializeField]
|
|
private MultipleImage _frameImage;
|
|
|
|
// Token: 0x04000545 RID: 1349
|
|
[SerializeField]
|
|
private GameObject _maskObject;
|
|
}
|