Files
Assembly-CSharp/Assembly-CSharp/BonusCharaObject.cs
2026-06-12 12:58:31 +08:00

65 lines
1.4 KiB
C#

using System;
using UI;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020000D5 RID: 213
public class BonusCharaObject : BonusObject
{
// Token: 0x06000716 RID: 1814 RVA: 0x0001BA9C File Offset: 0x0001AC9C
public void SetBGImage(int awakeNum)
{
this._multiImageMapBG.ChangeSprite(awakeNum);
}
// Token: 0x06000717 RID: 1815 RVA: 0x0001BAAA File Offset: 0x0001ACAA
public void SetCharaBaseImage(Sprite sprite)
{
if (sprite != null)
{
this._charaBaseImage.sprite = sprite;
}
}
// Token: 0x06000718 RID: 1816 RVA: 0x0001BAC1 File Offset: 0x0001ACC1
public void SetCharaImage(Sprite sprite)
{
if (sprite != null)
{
this._charaImage.sprite = sprite;
}
}
// Token: 0x06000719 RID: 1817 RVA: 0x0001BAD8 File Offset: 0x0001ACD8
public void SetFrameImage(int awakeNum)
{
this._frameImage.ChangeSprite(awakeNum);
}
// Token: 0x0600071A RID: 1818 RVA: 0x0001BAE6 File Offset: 0x0001ACE6
public void SetActiveMask(bool isActive)
{
this._maskObject.SetActive(isActive);
}
// Token: 0x04000541 RID: 1345
[SerializeField]
private MultipleImage _multiImageMapBG;
// Token: 0x04000542 RID: 1346
[SerializeField]
private Image _charaBaseImage;
// Token: 0x04000543 RID: 1347
[SerializeField]
private MultiImage _charaImage;
// Token: 0x04000544 RID: 1348
[SerializeField]
private MultipleImage _frameImage;
// Token: 0x04000545 RID: 1349
[SerializeField]
private GameObject _maskObject;
}