Files
Assembly-CSharp/Assembly-CSharp/AchieveNumSheet.cs
2026-06-12 12:58:31 +08:00

45 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x02000025 RID: 37
[CreateAssetMenu(menuName = "Mai2Data/AchieveNumTable", fileName = "ParameterTable")]
public class AchieveNumSheet : ScriptableObject
{
// Token: 0x1700001D RID: 29
// (get) Token: 0x060000C4 RID: 196 RVA: 0x00004C68 File Offset: 0x00003E68
public List<SpriteSheet> AchieveIntSprites
{
get
{
return this._achieveIntSprite;
}
}
// Token: 0x1700001E RID: 30
// (get) Token: 0x060000C5 RID: 197 RVA: 0x00004C70 File Offset: 0x00003E70
public List<SpriteSheet> AchieveDecimalSprites
{
get
{
return this._achieveDecimalSprite;
}
}
// Token: 0x04000075 RID: 117
public const int AchieveImageIndex = 14;
// Token: 0x04000076 RID: 118
public const int AchievePattern = 3;
// Token: 0x04000077 RID: 119
[SerializeField]
[Header("達成率整数画像")]
private List<SpriteSheet> _achieveIntSprite = new List<SpriteSheet>(3);
// Token: 0x04000078 RID: 120
[SerializeField]
[Header("達成率画少数像")]
private List<SpriteSheet> _achieveDecimalSprite = new List<SpriteSheet>(3);
}